vbsasa.blogg.se

Riven myst
Riven myst








  1. #Riven myst software#
  2. #Riven myst license#

Come to find out that it was basically Jamie and Adam, the MythBuster guys, who he called, back when they were still a prop company. Let’s just do it in CG.”īut that was still…Sweet prop! We’ll hang that up! But then what we find out is that…Eric Anderson, our art director, he sends around this video. So Tony gets in touch with some prop guys in the Bay Area and has that sent up, and by the time we got that the CG guys had already been like “We did a mock-up, I think we can do it all in CG. So the art department’s like “Okay, someone make the Riven dagger and we’ll just build out all this dirt everywhere. Just a small miniature version.” And this big Riven dagger falls down like and dust should fly up. That thing…at the end of Riven there’s this sequence where the whole world is destroyed, everything collapses, and we’ve got all these workstations and all this incredibly expensive hardware and software, but we’re thinking, “Well, destroyed worlds are so many particles. The place is in a little bit better repair, and we’re just doing what we can. And they were thinking “Ah, we’ll have milked it by then.” But it was great for us because ten or fifteen years later the mobile market was coming up, and we were like “Oh man, if we could just convert some of these we could at least get bootstrap money to fund a little here, build up a couple people.” It’s worked, which is nice. I don’t even remember how long it was, but it was probably ten years or fifteen years. With Broderbund we said “Well, how about a long time but not in perpetuity. The publisher’s always right in perpetuity. Any indie that can pull that off is smart.

#Riven myst software#

We still had people doing stuff because I think we were, at that point…One of the smartest things we ever did was get the rights to the software to revert back to us, to get the IP to revert back to us. I mean, we didn’t even run the sprinklers for a couple years and stuff just collected. I mean, you’re here when we’ve kind of fixed up the grounds again and cleaned the place up, but for years it was pretty slim pickings.

riven myst

The small indie guys that have to rent space, that’s a huge chunk of change. Not paying rent…having it paid for and having a space to work, it means your expenses are so much lower.

riven myst

Developed by Cyan Worlds, Inc.RAND MILLER, Myst co-creator: I don’t know if we’d be alive if Myst hadn’t built this house. D'ni™, Cyan®, and Myst® are trademarks of Cyan, Inc. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. Based on Myst® and Riven® created by Cyan Worlds, Inc. Myst® V End of Ages: © 2005-2017 Ubisoft Entertainment.

riven myst

Myst® IV Revelation: © 2004-2017 Ubisoft Entertainment. All other trademarks are the property of their respective owners

riven myst

Presto Studios and the Presto Studios logo is a trademark of Presto Studios, Inc.

#Riven myst license#

used under license to Ubisoft Entertainment. Myst is a registered trademark of Cyan, Inc. Some elements © 2001 Presto Studios, Inc. Myst® III: Exile: © 2001-2017 Ubisoft Entertainment. Myst is a Registered Trademark of Cyan, Inc.










Riven myst